I am using metro everyday. so why not stay there and look at the textures and etc... why not making it? i love metro.. done with 3DS MAX | Substance Painter and Unity. hope you like it.
New Homeworld game being made by Blackbird Interactive, using Unity as their game engine! Very very impressed with this. http://www.desertsofkharak.com/ https://www.youtube.com/watch?v=X7beE0NgnmU http://store.steampowered.com/app/281610/
Hello Guys I attempted to make a Realistic scene Inspired by the work of koooolalala in Unreal 4. I was curious to see what can I do with Unity 5 and his new GI.
Video to my issues is here on youtube. Hoping to resolve this so I can export the correct normal map for unity. https://www.youtube.com/watch?v=0t_2KNsJMa8&feature=youtu.be Thanks in advance!
Hi guys .. I m a newbie to this game and I wonder if I light a highrez model in "vray" is it possible to bake that lighting to my Lowrez model in order to export it to Unity ?
Developing indie game for Unitity3D. Need someone that has experience using Cheetah3D for Unity Game development. No coding required, just artwork, 3D assets (Characters). Thank you.
Thanks for all the help guys, eventually I just decided to use realtimecsg to block out levels in unity and look for an artist. Suggestions for some are welcome :)
Looks nice. At export what are the models pivot locations? For instance using it in Unity. In the case of the fence, how would that mesh be broken up? Or is that a manual process?