I changed the workflow of the grip, this looks better wrapped I think but im thinking about how can i can somehow get parts of it that are not so uniform in the wrap like in the reference any feedback would be great !
The Vaio I bought came with Vista and 2gb of ram. Ran kind of slow at first I blamed Vista, and was right to do so. 2gb for vista is crap. It had two physical HD's (weird but much appreciated) I ran a dual boot system for a while. XP on one and Vista on the other. Everything ran great under XP with the 2gb of ram. The…
UPDATE: regarding the two paintings i posted: over this weekend the AC unit in the art building broke and we had torrential rain all weekend(you may have heard about KY's weather on the news). well, the dehumidifier in the building stope working and the AC died so all weekend it was pumping warm moist air into the…
If you're using above mentioned skin wrap, make sure to convert it to a skin modifier if you need to export it; fbx doesn't include skin wrap modifiers. Either way you should end up with a handkerchief that follows the arm.
Spitty: That is super cool! Love it. I like your design much moreso than the one in Arkham Asylum. I'm pretty sure the wraps on his arms are because Killer Croc was a professional wrestler, and arm wraps say "hand-to-hand fighter".
I think I got it this time. I went back in Maya and added a wrap deformer to the low poly and then shrink wrap the low poly to the high. I then baked the normal and got this result Any other suggestions is always welcome
getting better, Nice improvement on the hand wraps I feel like you could push the height/depth of the wraps. I agree about the polys on the blade. you can probably do without them. Maybe something like this?
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Hi everyone! I just wrapped up this stylized 3D flower pot, created in Blender. I'm aiming for a clean, playful look and would love your thoughts on how to improve it or ideas for similar projects. Always open to feedback! 🌸✨ #Blender3D #StylizedArt #3DModeling https://www.turbosquid.com/Search/Artists/Smoothi-Loops
yeah, i trying blend shapes and wrap deformer but i cant understand how it will work I wrap my floating geometry with plane and after i trying use blend shapes with my master object and this plane but it gives me error no deformer object