Hi there :) I'd add a few cons : - Dynamic subdiv's crease levels always resetting to 15, while user might not want that (I often opt for 1 or 2 depending on the density of my topology), maybe recall the latest used value or allow to store it in the preferences - Add a way to clearly set off Dynamic brush size everywhere…
I'm suprised no one has posted anything about this one. I saw this movie a few weeks ago, it's adisturbing but quite amazing. It's a Korean flick about a man that is inexplicabley locked inside an apartment/prison for 15 years, then is set free with no explanation. It's a badass, twisted romp of a good time that ranges…
I´m exporting between maya and max, it has worked fine up until now but the model I am currently trying to import to max is freaking out. It´s fine until I try to make it into an editable poly. Once i do that this happens(look at pic). It´s not that I have any history left on the model from maya and the faces are not…
Hey everyone, since yesterday PSD CS6 crashes everytime I try to save. I thought it was caused by 3ds Max which was running simultanously. But closing Max and freeing the main memory didn't help. I found some adobe threads with the same problem (a few years ago) but no solution to it. Deleting the preferences didn't help…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Hey guys I have a problem I hope you will help me with. every time i go into edit uv in max7 thes flourecent green lines pop up on my edges. Does anyone know how to turn this off?
Okay, so heres the error Im talking about. Black spots all over the mesh. Cant get rid of them and they are only showing up in my 2 highest levels. Anyone knows why this is happening? Its really annoying :( Thanks
OK, this game looks like all sorts of crazy. I think the whole Minecraft look to it is just the editor because I didn't see any real combat while that happend. But using the editor looks awesome, the whole environment and meshes update with it. The combat just looks CRAZY. It looks so fast! Those aliens are just on crazy…
Hello, I'm working on this game-ready Sig Sauer MPX model with custom parts and I'm just about finished with texturing. I'll be creating a DBAL-3 laser device for the gun as well that I haven't finished producing a low-poly model of, so I figured while I'm doing that I can gather opinions on my progress so far. I'm…