This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
Hey guys, as the topic says I'm wondering what it took for those of you to move from a small studio to a bigger (typically AAA) one. I've been working in a small studio for a while now, but I still find myself coming up against that catch-22 issue of needing AAA experience to land a first job. Was it a lengthy service (2+…
In max is there a script/way to add a handle at 45 degrees to the move select tool? In 2d orthographic view this would mean a 45 degree angle pointer arrow in addition to the normal x/y/z handles and maybe in the 3d view an angle pointer in all the 45 degree planes. Is this possible in max?
Anyone know a way to move a vertex along an edge without shifting the edge itself? I saw this done in 3DSMAX once and trying to find something similar in Maya.
Hello does any one know how to turn this feature off, in the console command or something. I'm trying to take a screen-shot of a scene but the camera keeps moving a little bit with out me touching anything, I think its some kind of breathing function. Any help would be welcomed.:thumbup:
hmm, interesting goal "to make a piece look more professional" alright, so professionals are about making money, right? so typically what they'll do is make a artwork more appealing to the general audience. for anthropomorphic characters, what we typically see in the main stream are dynamic proportions. conceptually,…
I get this question a lot. Skin or Physique. my answer is: skin all the way baby. A common mistake people make is that you DONT have to use physique on a biped, even though they where bundled together. Skin works fine. So whats so good about skin? Most importantly... You can remove, relink and add new bones from your…
When I try putting a mesh on the premade epic skeleton found here http://udn.epicgames.com/Three/UT3CustomCharacters.html#Skeletons and importing it I encounter a problem, It gets imported but when I try to add animations to it, the skeleton moves but not the Mesh itself, does anybody know what i'm doing wrong or how i can…
Hi! I'm brand new to Marmoset toolbag and still finding my way around. I was hoping i could get some help. When I export this model to viewer with animation, it seems to move every object to the center of the world. In toolbag, it plays fine in the right positions and if it's exported without animation, it's fine too.…