hmm... the screengrabs were for you to see some of the space shape and layout. For example, i don't think i see in your env that vault ceiling, you have it flat, when in the game it was a half cylinder shape that ends in a tunnel that goes up with the elevator. Then... some of the metal structures that run on the wall are…
This is totally irrelevant, but it vaguely relates to videogames so indulge me, alright? I could write a lengthy essay on how insufferably arrogant the general gaming public is about the content of videogames, seeing as it's something that i always find pretty ridiculous and there's quite a lot of material to cover.…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Thanks for the feedback @Fabi_G , Here’s some context: * This asset is intended for a real-time/game environment. * I’ve attached the reference images I’m aiming for. * Wireframe and UV layout are also included. * Currently, I’m using one texture set at 2k with 300 tx/m. I haven’t used trim sheets or tiling textures yet.…
So based off a blue print from the Gorillaz "rise of the ogre" book. I went ahead and created Murdocs ideal bass that goes by the name "El diablo" Any crits or suggestions for this bad mother of a bass?
Anyone else going this year? Would love to buy you a beer! I'll be presenting our working group’s latest work on the industry creation guidelines. glTF & 3D Commerce: Unlocking New Possibilities for Real-Time 3D, at the Fairmont Waterfront, Wednesday 10-noon. This is a Birds-of-a-Feather, one of the best ways to talk shop,…