Great stuff! Nice work on the armour especially :) I prefer the red armour and light blue crystals personally, it seems more mythical and a less 'standard' to me
I like the armour design :) However to me his feet look really small in comparison to the rest of the bulky armour.. Maybe some bulkier shoes could work?
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
Still alot to do on the sculpting for these guys. The rider will have big ass armour (not an actual armoured ass!) and the straps and gubbins for the hog are subject to change.
Little update. spread out the polys in the neck. shrank the torso a tiny bit. added the tail and head. Thoughts? Im a little nervous about the armour. Havent really done armour before.
Very nice attention to detail! The only things thats bothering me with the design overall are the amounts of holes in the armour. Its rather distracting and breaking up the nice armour forms you have.
Another Update, Did some hair, added a blocking for a lot of the circular screws, did some more of the armour, around the legs, and redid the armour on top of the hands.