In the technical sense, your drawings for the tasks of the concept art are made quite normally. It seems to me, the main problem of the characters is that from a multitude of elements on each of them isn't create to a holistic image. Visually it isn't clear what this character is about. He does not have distinct properties…
I think if u are really going for a version of the horned reaper its essential to incorporate the most important elements of the original one. You 've picked a very unique charakter as a reference therefor you should try to capture all the elements which made the original charakter what it is. As I see it you reduced the…
There are some great modular elements here! You will definitely be able to make an awesome scene with everything you've made. The night scene is bothering me a little, because it doesn't really resemble night lighting from the moon. The light coming from the windows should provide a glow from the outside of the frames, and…
Hey n88tr, I don't think many people do get away with Ngons honestly it's probably just floating geometry/elements and not actually attached at a subobject level (meaning welded together at verticies or extruded from a face). I know ngons usually cause the shit to hit the fan when you import into a game engine. I can't…
I've stumbled onto something that's a bit of a problem, and I hope that someone here has found a solution that they could share with me. I've been trying to iron out my workflow in order to be more efficient and generally improve my art process. I feel like I have a good idea of what my pipeline should be now and I am able…
I'm pretty new to substance and I wasn't having luck with a google search so my apologize for the newbie question. edit: I was making a belt and getting alot of bleeding inbetween an objects elements even when painting in the texture map view. A common issue I'm sure which I've already fixed with the brush UV parameters,…
Awesome work, Paul! I have a couple of questions if you get a chance: (1) Are you going through and modeling each opening for those bolts or do you have a quicker way to do that (like cutting out sections and reusing it - although it seems like that would be hard on those more curvy pieces)? (2) Did you model those…
Excellent advice Liam! :) When you start looking at 2D game art there is actually a lot of content involved in the creation of menus / UI. Try and list all the elements you can see on a page splitting them into categories like this: -Headings / Titles -Content / menu items -Icons -Images -Controller Buttons/hint text…
It was not my intention to make everything 3D. You are still looking at an image that is drawn in complete perspective, and there are elements which still require 3 dimensions. But I have also left elements that are flat and will not receive the same lighting treatment. If you're wondering "why didn't you just draw…
@Asmuel: wow! great eyes! but non, i just referenced the topology. i'm glad i got it that close! yay! And thanks for the tip about rotating the legs a bit further back. i thought something was looking weird. As for modelling everything disconnected, this is what i've done till now: torso, arms, cloak are one element.…