Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
I've made it !!!! https://youtu.be/ahlDuofzwhA https://youtu.be/G8BH1eLz4IQ All I need to do was to make another constrains, but this time, a locked track constrain. Then i locked the Y axis, pointing X to an empty far away on the X axis. Victory! Soo happy! =] These are the links that helped me solve this rig.…
Try this : geometryConstraint -weight 1;normalConstraint -weight 1 -aimVector 0 1 0 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0; To use it, select an object you want to constrain to, then select your bolt. Then run the script. You should now be able to drag the bolt around with the middle part of the move…
Got this done using bones, with the technique from this video: https://www.youtube.com/watch?v=CCGekumdLLU I'm very happy with it! However, and this is drifting slightly from the problem statement, this method uses blender's "bone constraints": which one set of bones is swiveling around the eyeball, that rotation being…
No point in rigging boobs that small and restrained. If they're bigger then you could put a flex modifier on them to get some jiggle, then attachment constrain a dummy to the nipple, then have a bone that connects to the spine look at constrained to point at the dummy. As the flex modifier does its thing the bone will…
you can bake the COG out to the root. create locator for all the world space controllers and set them all to children of single root locator. constrain the locators to the matching rig controllers, baked the animation to then locators. then constrain the root control Z to the root locator, and the controllers to the…
It depends on the goals. If the main purpose is to learn and improve with the end product being a portfolio piece, time isn't the real constraint - it can take months or years to finish a project because part of it was to learn sculpting or grooming, or other core skills that themselves are adventures in their own right.…
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
I've been beating my head against this for a few days, and I've been having trouble finding help on it. Hopefully one of you knows what's up. I'm trying to rig a Walschaerts valve gear, which looks like this: I've got a lot of it working, but I can't figure out how to get the combination lever (the mostly vertical bar…
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