Hello, i have simple object, low poly sphere made in Maya (512 poly) and, high poly sphere with some datail from Zbrush .......i using "Transfer Maps" in Maya to bake "tanget nomral map" and, when i apply map on my low poly sphere i get some hard/edge shadow when i render in Vray. I try: - change in Bump Atributes on…
hello guys my name is mehran & I'm quiet new in this forum. I am a self-taught 3D modeler and this is my first serious work in Hi-Poly Modeling. first of all I started the job with blocking out the object with simple shapes and during the progress I subdivide the object to smaller ones to add more detail to each of them.…
To accomplish this I've set up a popup form that runs a set of scripts that: 1. Set the Coordinate Rounding to "Fixed" 2. Set the Fixed Increment to one of the following values: 0.125 = My modeling snap setting, I switch to this when not UVing. 0.03125 = 1 pixel on a 32 x 32 map 0.015625 = 1 pixel on a 64 x 64 map…
Hawken: I did a quick price comparison between 2 of the notebooks listed here as well as the macbookpro - mostly out of curiosity, and partly because I'm thinking of getting one myself (I bought my gf one and love it, and would much rather have control over my windows install and what extras I put in). Here goes: (all…
The levels of pressure sensitivity isn't a big difference. Intuos have 1024, graphire's 512. 512 is plenty, you still get perfectly smooth brush strokes. What you may notice is the difference in tablet resolution, or lines per inch (LPI). The intuos3 had a huge upgrade in the LPI. The intuos2 had 2540 LPI, but the intuos3…
Hey guys, I have a couple general questions about how to optimize my game better. Im making a desktop pc game. In the largest scenes, tri count rarely exceeds 500k, until you turn on shadows. Then it can go from 1-3 million. I've disabled shadow casting on all but the essential character and enviro pieces. I have baked…
Wanted to tackle a Assault Riffle in my Hard Surface Practice aswell as to have a gun in my portfolio, my overall plan was to model each part individually. Thus in the future I can kitbash some guns (watching the Red Storm Zbrush R7 video they stated it best to make it detail now so in the future it just a matter of…
I wrote once my own binary exporter also for custom engine. The code doesn´t care about modifier´s or whatever is on the stack, all that matters is the final state of the mesh. WHat it does is it takes a snapshot of the mesh/poly (converted to mesh) and read out that data. There was some hack around the UV extraction but I…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
You've got the wrong definition of a a yacht I'm afraid. @whats_true I disagree with your statement about the flat sides. This is supposed to be a luxury craft, and thus very sleek. In fact I think it could stand to be simplified a lot in the sides. If I were to change anything to the global shape it'd be tapering the…