1magus it seems like you're interested in being told that what skills you have are "enough" to get a job or to do the work you're showing interest in (environments) There's no such thing as enough. Everyone else here knows this. I'm learned this recently. In fact I'm building a creature that's completely geometric and not…
Callesw - Hey man, thanks so much! Your sketchbook is super hardcore, it's also a reminder for me to work hard lol. Anyways! I'll going abroad for 3 weeks, so I probably won't have any updates for awhile. Buuut in the meantime, here's some paintings and sketches. Some digi environments. All paintings partially reffed…
Thats interesting... I have actually never had the issue you talked about regarding the uptime. I have a cintiq and intuos 3 with a 3 monitor setup (including cintiq) and never had issues. Also never shut the PC down (sleep only). The drivers are probably a hit or a miss for some users. Regarding the pressure curve, Wacom…
I've spent some time to determine what caused my problem. I updated all soft that can connect with photoshop or java. but nothing helps me. What interesting that on one stage I geted an error when removing map from import material slot. So I suspect that issue is still caused by my user folder name contains apostrophe. But…
The warnings can be desactivated in windows 7. It's similar to xp to me, i'm kinda happy with it. Btw, max has crashed (as usual) and i think i hit "repair" or smthing. Then max was totally unstable, crashing every 20 sec, weird graphic bugs. I coudn't do anything. I had to reinstall windows 7 because reinstalling max…
Excellent work. Tip for more help: The soft gathered shading doesn't really show the surface detail you worked to model. Use a material with a wide value range. Something around 50% should be your base color. This will let the shadows and light illustrate your forms. Additionally, the bounce lighting from the studio floor…
These Art and Texture guides are great! I learned loads just by reading them. Sirdelita, I think they have put a 90 90 90 grey layer set to screen on top of the point light map, group that and then set the layer group to Soft Light. Setting the grey layer to screen causes all values darker than that 90 90 90 layer to the…
Again, i was never able to get a curvature map baked in xnormal to work properly in DDO Here's a typical result i get when i look at what DDO creates as curvature mask from a curvature map. I've put each mask from dynamask in vertical slice. Sharp, fine and soft works well but medium, big large and huge are useless IMO.…
Really sweet renders! My only crit is that the part where the wires connect at the base looks too clean in comparison to the pickups. Same deal on the metal arm. You only notice it as you suddenly see the slight wear on the pickups. Also, I'm no guitar expert, but I'm thinking that your metal shader might need a bit of…
Hello all ! It's cool to see everyone's progress :) ! @Aren : Thanks for the advice, I'll rework the scene when I have time :) . @BakertheGamerMaker : Well done, it look cool ! I'm happy if I inspired you to do a scene, I like yours, especially the support of the mech ! Maybe somes tubes are little weird with the physics…