I want to really understand how normals work. I have seen this effect with the dark outlines before but never knew what it was. The model just has a diffuse and normal map applied and I am using a real time shader. I would love to know what I am missing. By the way, when you look at the model from straight on, it looks…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hi, I recently finished my first item for Dota, but when I try to import it, the lighting looks odd and the self-illumination dont seem to work. here's pics of it the teal green part of the bow is supposed to self illuminate. so can anyone help?
Hello there, a quick one is there a way to let unreal (or an esxternal tool) pack several props with unique texturesets into a bigger atlas? Lets say I have 4 1k props and I want them into a single sheet (atlas) of 2k. Is there something that does this automatically? Cheers!
Hello I'm new to Suite 1. Loaded my triangulated .obj mesh along with the baked maps. 2. Added a metal smart material In 3DO I don't see my baked maps on the mesh nor the smart material.