Hello Polycount I'm running into some problems when trying to duplicate multiple copies of an object in 3dsmax, I am trying to model the rail for a weapon I'm working on but if I shift drag it out and set the amount of copies I want then it will duplicate them at an odd angle. I've tried resetting the transform gizmo and…
So I stumbled on this post on 3dmotive.com and instantly thought that everybody on polycount had to see this. Its a collection of a whole bunch of interesting shader/game engine tricks that were done inside of a bunch of well known games, I had a hard time understanding half the stuff he was talking about but never the…
One guy in an old thread here on Polycount. Good to know it's not important. Yep. Thank you again. My map is clean now. I rebaked everything and it's looking just like I wanted. Of course now it looks bad in 3DO but it's not like I really care or anything, as long as I can comfortably add detail and it looks fine in UE4.
oups, not much updates from me for a while! 5 hr model. focus on learning the retop tool in 3dCoat. The polycount can probably be halved, and if wanting to animate, the eyes should be separated and the arms would need some reflow of the edges. but, just a fun little project to learn a new software.. ...... still wondering…
Jensen, I visit 3 sites everyday. Polycount, 3DTotal and ZBrush Central. And you are on the front page of all of them! Congrats on such a model! On the Mass Effect 2 issue. I think there are no direct similarities, but rather the shape and form are similar as well as robotic type features. Either way, your stuff is…
hey sylk - nice to see another aussie joining the polycount commune - good luck with the torchlight props - I never actually managed to find out how to import my stuff despite a good TorchEd community/resources - i think you need a preety specific 3dsmax version for the export/import plugins to work... good luck with the…
ah thanks that was a stupid error, fixed it http://renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_3.00.mzp so download and install again and then it should work after you quit max edit: @Talon yes it was just because of that as the installation has moved from the 3dsmax program folder to the local user data…
As far as that negative extrude on that scope's front is concerned. i think if you beveled that in instead of extruding, it would have gotten better results through the normal map imo. Polycounters, correct me if im wrong :) http://wiki.polycount.net/Normal_Map…
Modo is easy to transition to from Lightwave, you can have the keyboard set up the same as LW. It models and renders better, and has per-pixel lighting in viewport. Its like a more up to date version really, though I havent used the latest version of LW. CGChat, Polycount and 3dtotal are all good game-art resources. Google…
Here's an interesting discovery (found this on an old polycount thread), this is Hunter being redone by a "MR||06" way back in 2000. http://mr2k.3dvf.net/frameset.htm Look in "Archives" at the bottom you will see HUNTER Its all in french, and I dont know if he even finished it? Does the artist lurk in this forum? His site…