Yup. There are a few ways to do it, but I think this way is the easiest: 1. Make a camera and place it in a reasonable spot. I forget the "average" eye height of a man, but try to keep that in mind. 2. With your camera still selected, go to "Utilities" panel and hit the "More" button. 3. Select "Panorama Exporter" from the…
You can get the same effect by using clay polish, it will mask out creases. So after mashing the clay polish button, invert mask and drop fill some white, or paint it in with a large soft brush where you want it. If you don't want to alter your mesh you can always save a morph target and switch to it afterwards.
Hi Renzell. I've updated your latest post with your embedded gif. It's easier people to see, and you`ll get more traction. To do this. You have to grab the image link from giphy. Then, when you post, click the attach image button and paste your link. The link has to end with .gif for this to work. Easy peasy, hope this…
Thanks Brian. Yeah I agree with the blue-ish tint and the belly button is quite a nice touch. But I can't look at this guy anymore. I like your ideas , I'll probably get back to them eventually or implement them in the future. But for now I just sink in my chair and look at him at a weird angle. Some leg practice
I like the ward idea but I have zero experience animating - is it possible for some more experienced artists to set up some kind of tutorial with "click-this-button-here. see-it? click-it!" steps? (or just a bunch of links to useful videos etc. that focus on ward animation?) Basically something that allows everyone to…
As a matter of fact there is an easier way than using shift to snap stuff back straight. On the right hand side of viewport lie a few toggle buttons for various options. One forces a 'vertical Y' kind of behavior. You might also want to turn on the grid, and switch to perspective too. The program will feel much less alien…
Its just nice for the students when they are able to put all the teaching they have had and be able to see a Professional model that is currently in a game or on the cinema. They can then click and understand why they have been taught in a set structure, pipelines, teaching patterns and see there is no magic button just…
The issue has something to do with loading your startup doc with edit mode disabled, or using a non polymesh3d object. Try using ZStartupMaster to make a scene like that, edit: preferences -> config -> restore custom UI. usually works for me when I have some buttons missing, maybe try moving some of the UI elements to see…
The thing I would do is rotate that UV part and then I would press on Snap button and then just move the UV part where you want it to be and you should get perfect overlay.(I'm using Blender so I'm not sure if you can do that but if you can use snap by vertex option it should make your job easier).
WIP 09 I want to end the sculpting tonight or tomorrow. Right now, I'm hoping the clothing folds I have are in a better place, and that all I really need to do is tiny touch ups here and there, maybe add buttons to the jacket. Anyone have any feedback before I do a final sculpt polish and detail pass and start polypainting?