I don't really know how I feel about this Here's some critique of the mesh; you've given a huge amount of geometry to the little knob thing you turn the gas on with when compared with the rest of the model. Pretty sure you have more sides on that cylinder than on the gas... cylinder. The prongs for sitting your pan on also…
To try and break the chain of "take a break" posts, my advice is to break the goal down instead. "Working for blizz!" is a nice goal. What do you need to be able to do, to get that job? What skills do you need? Then break down those skills in steps you can take to get better at that skill. For example, a character artist…
Skills to acquire for environment art; - Sub-D modeling - Sculpting - Retopologizing - UV Mapping - Baking - Material creation - Texturing - Set design in a game engine - Lighting - Post processing You won't be able to learn all these in one go. Material creation, set design, lighting, and post processing can wait a bit…
Nitewalkr, as I stated turning of smoothing is indeed a viable option. The problem is that you will lose the perfect curvature of the form in some places (it will just be a series of linear facets). You can just correct this by using the move brush and tweaking these until it looks right. That said the creasing workflow I…
Thanks chrisavigni! --- Change notes: -Downloaded the newest build of Cryengine 3 that had a ton of new updates and seems to be giving me some more visual fidelity. Apparently My build was old (from 2011) so I really benefited from the update. -Figured out how to do a more modular workflow that works better for me. I used…
Good breakdown of the pros/cons! Totally hit the nail on the head there. I say less clicking is better. People don't have a ton of time and shouldn't have to click around to view your work. That said though if your work covers multiple categories and styles it might be better to have individual pages (like AmsterdamHH…
I would recomend to aim for those models uv'ed/textured and game ready. Post screengrabs on forums, discord art groups and get as many eyes as you can to see your work and feedback it. There good free tutorials on Youtube from Tim Bergholz for beginners with whole process. Since you aim for making worlds, get a small…
Hi everyone ! After just graduated from school, I started looking for work but waiting to get my first job I want to push my portfolio forward with at least two pieces to add to keep progressing. You can check my portfolio and leave any feedbacks if you feel like it :blush: (https://www.artstation.com/iartmen) One is an…
Sup everyone ? ;) We want yo present you our project , its a cartoon multiplayer game using Unity Engine And now crowdfunding live on indieGoGo where you can read much more deep about it. * Chasers project will focus new style gaming for all ages! cool characters and stories that everyone will love, Children, Youth gamers…
Hay everyone so i decided to do a quick prop here but i kinda need help on the direction. Decided doing a well would be pretty cool. I'm trying to really optimize my UV space as i've been kinda sloppy with it on past projects, but at the same time produce a really good quality work. So trying to grow as an artist, and…