A quick little update! All digital stuffs. First up are some studies from terragalleria. I'm having trouble painting details - though I think it might be because I painted with a really small canvas. Then trying to apply what I learned by painting a little something from imagination. Still struggling with more realistic…
In my opinion, it depends on what your focus is or what company you're working for. Doing a mobile/Wii/stylized game most likely won't require a ZBrush pass, so you're limited to standard polygonal modeling. But if you're doing something on consoles/PC, most objects will go through ZBrush. I think the usual workflow for…
@TeriyakiStyle - Thanks for the advice. I'll probably use my presentation background I use on my website. @Shrike - Yeah the main purpose for this weapon was to really work on my texturing because it is what I am the weakest on. I'll try and lighten up the AO, and I'm thinking about redoing the wood grain. I don't really…
This is looking great so far, I love the clean textures. On a side note, you should still be able to have a stylized art style if you use the standard shader, you would just need to change the way you make some of your textures. It's not a big deal though, I would say don't worry about it if you already created a large…
Wow i had no clue that the blueprint i had was the wrong year, when i found it was labeled as the 1968. But oh well lol it got me the desired look i was going for , and as far as the render goes i wasent going for a realistic render but a stylized one in its self. And to the being some what off on accuracy its my first car…
Yo Stu, looking good man, hit it for the most part, few critiques: The bottom cushion is pretty mushy. I know the concept kinda has some mushyness to it, but the cushion has a clear larger V shape to it to show that it's been broken. Same with the wood splintering underneath. Also the skull on the pillow needs some work,…
Started baking the wall. Currently, only a portion of the lower area has had a ZBrush pass. Getting close to being able to bring a bunch of different assets to make a scene. After the wall is finished to the level of the column, I'm going to switch back to the wood floor and a ceiling piece. I think what I have posted…
Oooooh :poly102: now this is an interesting environment. I'd love to see some grunge, leaking spots, moss on the plaster/brick of the house. I'd say put a decal on it, but I know how shit UE4 is with shadowed decals.. (unless they fixed it :) ) Are you going for a realistic/semi-realistic/stylized texturing? I think this…
You're getting distracted. You've made 3 models since your last critique thread and you're not paying attention to the quality being outputted. For getting a job in the industry, you need to focus your time on matching professional work only. I assume maybe you were trying get your hands on something stylized? However,…
JO420 - I'm hoping when you see it in the hands of the character it should hopefullllyy fit a bit better, but that is a valid point. If anything, if I make more of these later on I'll keep that in mind. Thanks for the feedback! :) Went through and did the sculpting pass. I probably went too stylized / chunky with it... but…