Hi, I recently finished my first item for Dota, but when I try to import it, the lighting looks odd and the self-illumination dont seem to work. here's pics of it the teal green part of the bow is supposed to self illuminate. so can anyone help?
Hello there, a quick one is there a way to let unreal (or an esxternal tool) pack several props with unique texturesets into a bigger atlas? Lets say I have 4 1k props and I want them into a single sheet (atlas) of 2k. Is there something that does this automatically? Cheers!
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Hello I'm new to Suite 1. Loaded my triangulated .obj mesh along with the baked maps. 2. Added a metal smart material In 3DO I don't see my baked maps on the mesh nor the smart material.
Hi! I'm a bit confused by the title which mentions normal map issue due to 'UV-Seams of high res mesh'. If this about transferring highpoly detail to a lowpoly using a normal map, I would think only the lowpolys UVs are relevant? Along what Eric asked, what does the lowpoly look like with just the baked normal map applied…