Hey man! thanks for playing. I've fixed the dimming bug, and that should update pretty quickly, it went live before i made this post so i am surprised you got 1.0. For controlling the ball, try hitting with the side of the character and not just the head, And to hit the ball low wait till it has almost hit the floor then…
I'm not sure how close mine approximates that - it does use spline interpolation and a lot of fiddling along your stroke history to try to keep them smooth (without going overboard) Currently once you start a stroke it only paints to the material you start on to prevent overflow into secondary materials (although that…
Thanks Bon, great paintover. Still got to tweak the rim lighting on the silos to reflect the brightness of the meteors. I've now made the meteor completely from particle effects; no more dodgy alpha masks! Mainly been working on the meteors, done some minor tweaks here and there in other parts. I'm going to hold off for a…
Been busy with multiple projects o_o Anyhow, here's an update on the game optimized environment. I did forget to mention that I'm building the environment to build up and melt snow dynamically. ____________________________________ Changelog: Substance Designer -Updated dirt, grass, and rock textures -Created master UE4…
I've seen 8k textures used in production stuff before, but what does your UV layout look like? If your textures are still blurry at that size it may be a matter of packing your UVs more efficiently. If the issue is more that you have to get really really close (at the distances in your attached pics he looks fine btw,…
I think that's just how AUVs work. If you wanted something different you could try PUVs or GUVs, or just use UV Master. http://www.pixologic.com/zbrush/features/GoZBrush/ "With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice and instantly set up all the appropriate…
Yeah i don't understand what's up with the "quit school" thing, I'm happy for every minute i can be here and i also think every minute is necessary, have been studying maya here for like 7 months and ain't no where near ready for a job nor do i think i would get one, this course is only a 2 years course and the second year…
hi folks, just a slight update on my portfolio site: Added some pictures to the first page which relate to some cg-movies I worked on. Tracing the visits on the blog I had the feeling that most visitors only watch the first or maybe a second page. Introduced an area for my current WIP-project: An homeworld 2 based…
I'm not sure what's going on here, but Suite seems to be completely broken. One of my dynamasks wasn't rendering correctly so I tried rerendering the project, but that just resized all of the maps to 1 x 1. I reverted the changes and attempted to regenerate the dynamask by using the preset I had started with, but that…
***UPDATED*** It's been ages but I decided to do a fly through and use this in my folio. Funny to see how much I have learnt since completing this:P Is my first time with camera fly throughs and compression so if there are crits, I'm listening:P [ame=" https://www.youtube.com/watch?v=gsfYEiYDbJo"]UDK Jungle - YouTube[/ame]…