Hey Nial, we handle a lot of the models in Transport Fever (http://store.steampowered.com/app/446800/Transport_Fever/) so something like this is definitely up our alley. Is the job still open?
Total MSG2 rip off. They didn't even bother to change the color scheme!? What game wouldn't be complete without a large corporation transporting large amounts of bio-hazard materials?
I’d look into simulating a single-sided simplified version of the clothing, then using that as a control for the more complicated & textured model. Many ways to transfer the animation, for example Skin Wrap in 3ds Max.
I assume the dongle is transferrable to another computer right? Because I don't plan to use this computer for ever. I can just unplug and go to another computer and I'm good correct?
Hey. Posting my first images :) Any feedback is greatly appreciated! First out is a transport vehicle, which is part of a larger Cold War sci-fi themed project. KDB Hammerhead: Modelling: 3ds Max Texturing: 3DCoat, Knald & Photoshop:
I cannot tell what is happening from these images, it could be any number of things. But I have some thoughts that might help. -When baking a curved high-poly edge down to a hard edge you usually get better results when the UVs for the low poly are split in the same places that the edges are hardened (or edge normals are…
Awwwwwww yiiiiiis. Documentation time. This write I have two major things to go over. First is going to be my process for sculpting rocks, while the next will be how I went about setting up my vertex paint shader in UDK and the mistakes and solutions encountered along the way. Rock Lobster and/or sculpting So I have never…
Latest version: (disclaimer, the "visibility" icon is ripped right from Silo, I'm too lazy to do my own yet!) <u>Overview</u> - My main changes here are shuffling around all the existing tools and settings into a more standard Windows interface. - All of the "most-used" features are in collapsible headings on the…
So I stayed up extra late lastnight until the birds started chirping at the break of dawn (need sleep...speaking weird), and given that I am being stubborn to myself albeit a good or bad thing, I wanted to look for ACTUAL ways I can think about creating my rocks. I searched for and found some lovely references, not just…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…