My general workflow goes as: Make High Poly > Make Low Poly > Unwrap Low Poly> Bake > Paint > Use low poly model as final asset. My final textures fits perfectly to the final low poly model but it is a low poly model and doesn't look very impressive. And my textures do not fit to my high poly model, because unwrapping…
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here:His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
People maybe wondering why I post this quesion here but not official forum at 3D coat. Well I did posted there just posting here as well to up the chance to solve my problem :p (please forgive my selfishness) So the story goes: I've been searching for a software that is good and easy to use on painting diffuse map to…
Thank you for sharing and nudging me a bit. Appreciate it. I'm going for standard game asset, normal wear, meaning how it would look going into battle or in your inventory. It's been used in battle before for years, but not very recently per se. It should have evidence of being a vehicle for heavy use, but still clean…