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Author:
fdfxd2
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Technical Talk
mesh or texture problem
bertritude
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bertritude
Nov 2015
Hi, I've this in 3DO. the tore isn't nice and seems to have some bad joints
.
does anyone have an idea of the reason ?
thanks
I baked in c4d
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screen01.png
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NDH
null
Nov 2015
Seems like an issue with the UV-mapping.
I suggest that you post an image of your UV.
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bertritude
Nov 2015
Hi, uv mapping is an obligatory step before baking maps ?
I'm a newbee and it's a bit complex...
Here's un example of an uv mapping on a sphere + square. Problem is the same.
Thanks for your help
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image001.jpg
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Sajeet
polycounter lvl 7
Nov 2015
With quixel 1.8 you need to triangulate your mesh before import. And for the baking question you only need to uv your lowpoly.
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bertritude
Nov 2015
Ok thanks !
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I suggest that you post an image of your UV.
I'm a newbee and it's a bit complex...
Here's un example of an uv mapping on a sphere + square. Problem is the same.
Thanks for your help