@dekorkh Do mainstream engines allow for this (UDK, Cryengine Unity etc...), or are you talking about when building something in like Max or Maya. I used to work in gamebryo awhile back, and just about the only thing I liked in it was that you could define custom snap points for assets when you exported into the engine. In…
Thanks guys, I did some adjustements on the head as suggested. I also started to work on the animations (watch in HD)[ame="https://www.youtube.com/watch?v=rwB_h0Qc2B0"]Alphid - Dota 2 courier (work in progress) - YouTube[/ame] Does anyone know how to kill your courier without a tower in the game preview mode? I also wonder…
hey jim, you have a nice start so far...but I would watch your proportions on the roof of the bus stop, it is much smaller in the ref that you posted. you also need to define your material definition more in your texture..right not it all looks like it is all made of the same material just a different color. I did a quick…
it goes the gun design looks pretty neat. modeling isnt bad. textures need work. you need to define the materials instead of having them just look like a colored game mesh. the details in the wood are very unapparent and the metal doesnt really look like metal at all. can you post up your texture sheets? and as of now that…
its all about the gameplay tho, rather than eye candy.. i wondered around UT4 with my jaw on the floor, but I only played the game four or five times before I was bored. play l4d every day and I'm not sick of it. definately think the boycott is silly.. l4d1 was fantastic entertainment value, and I'm sure 2 will be as well.…
looking good dude. One thing that bugs me is that it looks like he's about to fall over backward. Maybe its just the angle, but the pose could be cooler. You might make the teeth a little more angular and less round. I like the way you did the hands. you could define the separation between fingers a bit more though,…
i don't think the texture and lighting is doing a good job of defining the material as metal. The texture should be darker, and rely more on specular shine to make it look metallic and show its scratches etc. The lighting looks too even and skylight esque, you should reduce that and put in a more intense light source to…
hmmm - yeah I've had the red mesh thing aswell. It only happens on mine when I add certain types of lights - i.e skylights etc. It seems to work perfectly with just omnis or spotlights. And maX 7 is really slow for me sometimes aswell - I notice a lag when undoing operations - nothing huge but something that is definately…
Hey, great stuff. I was a big fan of that particular scene in The Matrix, mostly for the cool swarms and lovely jerky animation of those walkers. If you're looking for something a little better for high-quality video, check out Vimeo. I know a lot of vj's and animation students go there, and the quality definately seems a…
Well, modo doesn't have any animation yet... No idea if they will go the LW path, it seems more tho that everything would be integrated into the main app, then you'd just make your own UI with the elements you want or pick a defined one, like a modeling or UV UI now. I hope they go that path anyway. I wouldn't want to have…