EDIT: It would appear I may have posted this in the wrong channel. Sorry about that people, and admins. If possible, please move this thread to the correct channel (I don't think I can...) ORIGINAL: Hello everyone. I'm fairly new to the sculpting scene and I had a question about zBrush. So I'm sculpting this skull right…
Sup gang, so as the title says. I have a weird shading error on my model upon import. Me thinks its due to a scaling issue, because my fbx files that i was using happened to be different sizes. (example. one was at a global scale of 1, and the other was at the scale of .01, not sure why. But i think i can figure that part…
Hi, I'm looking for some advice/thoughts/ experiences on how best to structure collision handling in unity between the Level Designers and Art team. The project I'm working on has split remote teams with the graphics side of things handled by one team and the Code/ level design handled another. We've split the levels down…
thx for the comments guys. Yes I have normal mapped versions of some of those mecs:) No, the tank isnt the one from Appleseed, it is my design, even though it is strongly inspired by Shirow. Here is the Appelseed meca, i remodeled after his concepts for the recent Appleseed movie: rear view front view details wires Oh and…
One glance was all I needed. Stray strands of obsidian hair clung to her face in the humid air that only an Ionian summer could produce. Flawless sapphires encased in pristine pearls glistened in the torchlight as she watched the performance unfold. A figure of ravishing beauty to even the most particular of connoisseurs,…
Hi! I'm new to polycount and this is my first post...~ (side note... I am amazed at how good everyone is. Hope I'll learn a lot from you all) I recently started working on my portfolio after having graduated and my first non-school project is a 3d character fanart of Witch Princess from Harvest Moon DS, for instance these…
From the top of my head the most apparent pros and cons for a 16k sheet are these: Pros: probably fewer render passes as everything shares one material, depending on your workflow one texture sheet might be easier to manage/texture than separate ones, maybe you can squeeze out a better texel density inf you can merge…
(Apologies for the long text, it's kinda what happens when I design things. But give it a read! Especially you, Riot-eer. ^^ It involves your trailer/concept art.) Alright, got more great ideas and direction yesterday during work, gave it the customary 'second glance' this morning to make sure it's still what I want and…
I am Loving the update, huge thank you goes to Epic. I just thought I would add a list of tutorials I found, copyed curtsey of our University forum www.3dhit.co.uk Videos Tutorials Raven67854: UDK Video Tutorials(Youtube): http://forums.epicgames.com/showthread.php?t=707437 IWillShutUDown:…
Well I wasn't as productive as I would have liked today, I just couldn't focus to save my life. But we did make some progress! So I did another detail pass on the barrel like I had mentioned with a couple edges that needed to be beveled, an was able to make a perfect ramp up into the barrel. After accomplishing this I took…