I have never used an 8K map in any of the projects I've worked on, 16K is unheard of (Unity does not support a 16K texture) 4K can be used in moderation but as a 3D artist you have to mindful of the performance impact your assets will have on the application. Typical way to approach a building is to assign separate…
I'm with Arcanox - the portfolio is your portal to potential employers - any slowness/loading/flashy anims that delays the time it takes for the viewer to see your artwork works against you - keep it simple stupid (k.i.s.s.), optimized and able to cater to even the lowest common denominator (i.e. neanderthals with IE6 and…
I suggest making an inverted form of all your Specular textures and plug them into the Roughness input. Then in the level, add a Sphere Reflection Capture actor over each puddle in order to get the reflections to show up. Edit: Also to be safe you can try adding a flat normal map or a 0,0,1 vector node to represent the…
Thanks Nitewalkr, I am finding a bit troublesome to communicate the conflict between the 'present' and future for sure. I think some props would go a long way, to assist with that aspect. The whole area is based off of the museum of Natural History's main hall in London. Are you talking about the top triangulated points…
nice work, look awesome! the only thing that bothers me is that the repetition around the room is way to clear! you should add some more variation. Like in the concept one of the glass capsule thingies is broken. Things like that, and put some decals of dirt or rust around the place, or maybe puddles of slime of the alien…
I don't think it's basically added to the CryEngine, but you're able to create new Materials with new effects, so maybe you can realize this.. As far as I know they just use several other textures that just get overlayed to create a random look like terrain. Another option would be decals, to brake the tiling. Aside the…
@Thanez Sorry for such a delayed reply. Thank you for having a look at the model I appreciate it. I remodeled (in progress) the Glock. I took in consideration what you said and fixed the Front and Back sight, increased the thickness of the barrel walls and rounded the corners in the front of the frame. I am not sure what…
@tynew > OK, I checked out Google Drive. It seems OK except for one thing; it does not support FTP access. Using the browser to transfer files is often more of a pain in the ass than its worth. Besides that, the last thing I want to do right now is involve myself with anything associated with Google, since they took over…
Along with learning to draw/paint, you'll probably want to learn as much about the world as you can. And to do it by just studying everything by making drawings of them, and thinking about how they work. Maybe do studies like, focus a fortnight just on copying tropical fish, then one on the fashion of a particular decade,…
Thanks daphz, for the levels curves idea, I'll probably end up using that a lot ;) Finished the UVs today and holy shit that took forever How does the layout look for the body? I plan on having two 1024x1024 maps and another smaller map for the weapons. The UVs on the right aren't the final layout yet. Trying to figure out…