Wow. just wow! I love the scene with the lions taking on the elephant. Makes me think of one of those life size motion sculptures you see in museums. Dude, THIS is a fuckin work of art. I only wish you had rendered it at a higher resolution and sized it down in photoshop. That way, you would have gotten better…
What im mostly unsure of is how will I approach the textures on the ground. Should I use several tillable textures and then do some vertex painting or should I bake this off as a mega texture or something? concept is mine. thanks!
Latest port folio piece. Free FBX and Bake Map download available at my Artstation. Many more renders, video and 3D Viewers also located there. https://www.artstation.com/artwork/G8LBwB
This is an issue as old as time (or rather, as old as Zbrush) and AFAIK there is no fix for it, as the Zbrush FOV values do not really represent anything and you won't be able to get a real analog to a 3d viewport since their projection/rendering isn't really 3D. I've seen it negatively affect the work of extremely skilled…
hmm I suspect it's not going to be as simple as that. What do you want the script to do exactly? I might be able to have a look for you to see what the nicest approach would be. Edit: Actually since you know that "maintainActiveChangeSelectMode" is going to get called when you do the right "click > object mode" thing, you…
Ok lets start with the texure: The stone wall texture is far to "small", Warcraft is all about stylized and big shapes. So make the stones on the texture bigger. Also I would sugget to take a look at the MoP textures (or WoD if you have Beta Access) and try to match your's to them. The other textures are far to simple for…
Saw this last night: http://www.apple.com/trailers/paramount_vantage/thefootfistway/ Can't recommend it enough. Easily one of the funniest movies I've seen in awhile. Basically imagine David Brent from The Office as a taekwondo instructor and you'll get the basic gist of it :)
Trying to find some motivation to continue working on my portfolio, so I decided to post this piece. I was also considering making this a full playable level. UDK screenshots below. Would like any advice. Thanks! :)
What you described is imo just most common way to work there. Nobody wastes time just for sake of potential scalability you may never need. If it's not a portfolio sport my guess.
This scene is a still capture from my real time scene in Unreal Engine 3. please check out liewwaiming.blogspot.sg for the run time video capture of the scene. or watch here on youtube http://youtu.be/8mE8lp3qRQ8 it is a pity even at HD1080, the caustic on the submarine body turns out badly :( The concept is that N.O.A is…