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Author:
conflig
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Technical Talk
A way to aproach this concept.
Rockley Bonner
polycounter lvl 12
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Rockley Bonner
polycounter lvl 12
Oct 2012
What im mostly unsure of is how will I approach the textures on the ground. Should I use several tillable textures and then do some vertex painting or should I bake this off as a mega texture or something?
concept is mine.
thanks!
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Rockley Bonner
polycounter lvl 12
Oct 2012
Ah, ok. I was just asking to see which method would be most conservative as far a cpu usage went.
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bugo
polycounter lvl 17
Oct 2012
depends, which engine are u going for?
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Rockley Bonner
polycounter lvl 12
Oct 2012
udk.
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bugo
polycounter lvl 17
Oct 2012
no mega textures then, tileable.
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Macattackk
polycounter lvl 7
Oct 2012
tileable with decals is usually the answer for grounds
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Rockley Bonner
polycounter lvl 12
Oct 2012
Thanks guys!
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