I'm getting a lot of slow down in Maya, ever since I upgraded to 6.5. There seems to be a memory leak or some such somewhere along the line so that the longer I work, the slower the thing goes. If I apply a texture it really starts to grind. I'm running windows XP, Pentium 4 2.6 GHz with a Gigabyte of RAM and Geforce FX…
infact this question has popped up before here by other users but was unanswered. https://us.v-cdn.net/5021068/uploads/editor/og/kblbodropv63.jpg i would like to make a polished concrete like this. I have made plenty of interesting tiled patterns, but nothing like this. I have experience laying shapes to attempt (and fail)…
Just grab a Threadripper with 24 cores if you like more CPU power. No need for dual CPU. But there are only a view tools out there that make use of so much cores. It really depends on what tools you are using. If you do a lot of fx in houdini or need to render heavy scenes go for CPU power. Otherwise stick with GPU.
Man that video is amazing! I agree with everything that was said, you don't need to go to school, you wont learn anything there (except maybe vfs or gnomon and schools like that). Another questions, what editor are you using? I saw a video in your youtube profile where you were creating landscape. It's Unity? or made from…
Well there is Yager Games, and lots of freelancers, for example the Airborne guys. I don't live there, so I can't say how tight-knit the community there is. I just know that there is a very vibrant art scene. If you're looking strictly for CG, London might have more to offer with lots of film FX houses and a bunch of game…
I get a bluescreen when I try to take a photo. Don't know why. I am simply trying to make a picture at 2x AA. When I try 4x AA I get an error in the script. I use 3Ds Max 2012, xp, latest drivers (nvidia quadro FX 2700m). Any idea why?
This is an example of what I think is a kickass lighting artist portfolio: http://portfolio.tomaslidstrom.com/ (but im biased since i work with him and he is awesome) But yeah, lighting and FX often work pretty closely aswell, knowing a bit about shaders and postprocessing aswell as rendering pipeline etc is a good plus,…
While we're on the topic of overused post fx... I see way too many people colour correcting out shadows and dark areas to have red or blue hues lately. Most are doing it really heavy handedly. I think we're one step away from adding it to the list of cliches with lens flare and chromatic abberation.
ty sir @Kromus indeed it helped, I was already in the process of creating a game design document, but the template you provided is a lot better than the one I was originally using Regarding my art.... each character will get get a bit more refined and polished before I release the game.... currently working on magic spells…
I gave it a spin this afternoon on my sister's ps3 (still gaming on pc), the comic intro cutscene is really nice! The gameplay is decent, not a buy for me though for some reason it's difficult jumping/climbing from one object to another. The fx are cool, nice touch when the camera gets really close and he goes electric…