Best idea: Keep using Blender, then get a job at a AAA game studio that uses Blender... oh wait, there isn't any... Always use the best tool for the job. But if you want to work at a studio, you'll be mostly using max and maya. Blender is awesome if you want to develop your own game or freelance/work commercially and you…
Basically what Em. and Justin pointed out. It's just blocking in the environment, it's handy for gameplay testing, creating test puzzles, timing, etc. It gives the Level Designer a working playable level to work from while the Environment Artists work on making it pretty. The term greybox comes from building the levels…
Thats probably because your studio isn't very well-known, or known at all. Your studio is unknown to them. The people who are applying at your company are people looking really hard for jobs so they apply to literally everything and have severely lacking portfolios. Those AA and AAA artists are employed at big awesome…
I have to disagree with tahakitan. If your goal is to work at a large company. You should become a specialist (which has it's ups and downs). If you want to work at a medium/small studio (which generally has less political BS surrounding the studio) you would want to be a generalist. They can't afford to hire everyone as a…
I'm a former EA employee, from my experience the pay and benefits were great and there wasn't a lot of overtime (this was just after the ea spouse pr disaster). I was at Mythic which was purchased by EA, so most of the culture was still the original studio culture, EA doesn't really seem to be that bad of an overlord, I've…
Here is a GUIDELINE from the wiki Freelancer Type US Day Rate US Hourly Overseas Day Rate Overseas Hourly Individual contractor $300/day * $37.50/hr * $250 - 375/day $31.25 - 47/hr Low-end art studio $350/day $43.75/hr $140 - 180/day $17.50 - 22.50/hr Average art studio $500/day $62.50/hr $200/day $25/hr High-end art…
[ QUOTE ] WTF? why on earth wouldn't studios line up to get this movie made. Its one of a few titles that could bring in the titanic/starwars money. The studios are morons to walk away from something that could make them so much money. [/ QUOTE ] oh, i could be at the risk of sounding *hopelessly naive here ... but would…
i think probably the best approach for breaking into AAA will be tailoring your work towards the art styles and software they use. smaller studios will often times copy more established companies or products to replicate their success. i would target a studio you like directly, or pay attention to what games are currently…
Hello everyone, My name is Stefan, an 3D character artist from the Netherlands trying to break in the game industrie. I am deciding what to show on my portfolio but i find it difficult to choose what to keep. I Am looking for a job for studios in the Netherlands and Belgium. Currently looking at Guerrilla games, Larian…
Hello, I was looking on the Websites of AAA Studios like Ubisoft for example and i saw there are no 3D Artist searched on like 10 AAA Studios is it because it has an other Name ( I've heard Environment Artist is similar but when i think of Enviroment Artist im thinking of Modelling Trees, Rocks and placing it into the…