Hey guys, im recreating a scene from 'Jurassic Park' which will be modelled in Maya and then exported to UDK to create the final environment for that scene. So, it's early stages atm but hopefully you can already recognise what i am currently modelling. Feedback always welcome
Hey everyone! For this fall I'll be working on a lab scene involving plants. Any Critiques are welcome. :3 This is my initial blockout of the scene, I may rearrange the incubators to the wall. ---- https://www.artstation.com/artwork/b5gJaa <---Finished can be viewed in link
Hmmm.... are you using primary reference for this scene? I checked the histogram of the screenshot above. It seems that a lot of the pixels are pure black. Or maybe you're making the scene intentionally dark?
But if I have two models one below another it will distort moving around my scene. So, the fastest way is to prepare another substance scene and import all textures there ?
ur foliage is lookin great! id recommend doing a scene with that. there is a lot of potential in making a kick ass scene with the right composition there. I would look at work by sparth for inspiration.
It's gonna take a master 3D artist to transfer that concept to an atmospheric 3D scene. Do you have an idea how the other side of the scene is going to look? Or is it going to be a still?
To add to the comments of the Bazaar scene. You have a lot of nice pieces in there that could probably be combined to make a really nice scene instead of just throwing them all together.
Fixed some parts of the scene to make it look more appealing, also added some rubble *The character is one of my models but is just for scale reference, it does not belong to this scene
share the scene and I can look at it for you. I'm not 100% clear what your goal is precisely or what stuff I need in the scene to see it working. cheers, cw