Here i go with some details ! There goes the full version of my render ( I used vray) : Here goes some screenshot from substance to show you some details about the organic parts. In the top right this is the base color and in the bottom right this is the roughness. Another screen from substance to show you a metallic part,…
Nice job man! The only thing that sort of bugs me is how the Pump action part doesn't "feel" like plastic atm. It is indeed supposed to be plastic right? It sort of feels more like rubber to me. I think that part should be less washed out, and more flat grey or what every color that part is on the real thing. Also, I think…
@Deforges: I have no control over fresnel unfortunately. I'm using Quixel's 3d viewer. For gloss values I used the preset materials that come with ddo - I'll have to increase the gloss on plastic parts though. In most reference photos it's very hard to make out which part is plastic and which is metal, that's why I used…
Here, I'll illustrate what I mean about the lighting, I've blown-up certain areas and shown which direction the light appears to be coming from, as you can see it doesn't make sense that different parts would get lit from above, whilst others would only seem to be lit from below. Also; I think the squished look mostly…
Another thing to consider is that real-world objects are often made of loads of multiple pieces. Generally, you'll want to replicate that in your highpoly model, but the lowpoly should often combine multiple parts into a single shell. There's a few reasons for that including optimisation, ease of weighting/rigging, baking…
What are the benefits you are expecting from a company building your PC versus yourself? The reality is that the cheapest build is going to be the one you build yourself. Most places are going to have a markup on each part over Newegg's pricing for the parts / labor, and you'll be looking at several hundred dollars over a…
Try making your own concept, hey maybe you can use some parts you already created in this piece, paste them in and complete :P Go into each part and see how their real life counter parts actually work (somewhat). look at pictures with people holding rifles, ask if they could as easily handle yours, add what is needed. In…
madmuffin: I am keeping the parts separate from where they actually are on the real gun. only part is were the metal separates from the handle, but ya..i could separate it with a seam like you said. some parts like the scope that are one piece I did do separately..although i did try to keep the scope as one piece at first…
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Department: Tools Reports To: CTIO Location: UK (remote) or Soho, LondonAbout NVIZ NVIZ was founded in 2004 as a previsualisation company. In 2009 we started offering VFX as well. Most of our time has been offering creative services for film and television. The films we have worked on include Skyfall, Kingsman, Jurassic…