Ok. from the responses I think our system is so far off base I'm not making myself clear, lol. Resistence baked their lighting solution into a map, this isn't really what I'm talking about as it's dealing with how they handled lights. We're using dynamic lighting solution, meaning very little is going to be baked in, which…
Yeah it's a biatch. I think there are a couple of other 3D modeling packages that can define the weight of a bevel without the need for actual double edges, but alas. I recently made a WW2 MP5 in Maya. I learnt quite a bit about hard surface modeling. It aint as easy as it seems. It's a cliche, but practise makes perfect…
Just a few additional thoughts: You don't need to be running at 30fps - this is waste. You can get by with smooth video at 24-25 fps. Additionally, I've had a lot of luck encoding w/ Quicktime using the H.264 codec using AAC for audio. This can be done w/ Quicktime Pro or software like Camtasia. With the settings below,…
EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…
Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
Finished it Sat. night after 2 marathon sessions. The wife took off for Victoria BC so it was me alone with HL2. ***Some spoilers*** Very Good! A bit easy, only had to reload due to death a few times, and that was on the reg. setting. Good stuff: Overall look- I loved it. Had the look of a E.europe town that had gone to…
Just received an email from the AIAS. Looks like an interesting avenue for people who have released titles, to showcase some of their art. http://www.intothepixel.com/ Now in its sixth year, Into the Pixel is the one annual opportunity for video and computer game artists to have their work critically reviewed by experts in…
Well this might be holidays or the liquor going through me now but TBH I never said it that i love all the feedback and helpful attempts at lifting up other artists not well off than yourselves. So this is a thank you directly to all those that help try to push the love of art and desire to achieve what would otherwise be…
Im totally noob in match moving aka camera tracking. But do i understand it right that you can, using tracking software such as SynthEyes or other use your physical camera (even on your phone for example, or some cheap point and shoot camera), use your physical camera movemet to animate your virtual camera in your CGI…
Been working on this program for about a month and a half now. The program is DirectX and C#. So far albedo maps (aka diffuse to many), specular maps, and normal maps have been implemented along with obj file loading. A big thanks to Noel Cower for debugging some issues with the shader. Also thanks to arshevolon for…