Area-F Environment : Development Diaryhttps://www.artstation.com/artwork/ybvr25 Hello everyone again, I wanted to share a job I did a few months ago for the school where I study, I created a documentation to accompany the work and I would like to share a little of that documentation by creating a post on this page. + 0 to…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
That's a great guide Mark, that makes it easy to understand, thanks. This will really save a lot of time instead of having to do both sides of the mesh on every morph target. I just downloaded the modifier from the website. So Maxscript can be used to setup the morphs and modifier stacks automatically after the first…
It is so crazy you brought that up cause i read it the other day, how things tie into each-other sometimes, it is pretty neat and it is so true, i learned that myself just recently you don't just come up with a great idea it takes time and different concepts mashed together to come up with something decent. Though i think…
+1 For contests, although if anyone knows of a website (or thread) that keeps track of up and coming 3d contests that would be great. Trello is great if you travel a lot because it syncs between your browser and mobile versions seamlessly, but it's not that different from using an excel spreadsheet. You could try and post…
Great work! Are the materials setup using the UE4 landscape material? It would be great to see some breakdowns. I would lover Maximum-Dev said: As for testing your level in world machine, I have an idea that I have not tested yet. If you know the scale of the world that you want to build, block it out in your 3D…
Really great work. Strong composition, nice lighting and good use of modularity. Love how simple yet effective those broken road chunks are and that hot specular highlight on the drop pod looks great. You pulled everything together really well. I do want to comment on some of the textures though. It's only seen in the…
There are some great modular elements here! You will definitely be able to make an awesome scene with everything you've made. The night scene is bothering me a little, because it doesn't really resemble night lighting from the moon. The light coming from the windows should provide a glow from the outside of the frames, and…
so i did some baking today, and some stuff worked great other didnt .... so i baked everthing at once, but instead of exploding the object beforehand, i created groups that don't touch each other :) and here is a collage of all my bakes: Some bakes worked great and as aspected: TG Normal OS Normal Volumetric Gradient AO…