It needs a bit more green and slightly less saturation to match the concept. Right now it's looking too purpley IMO. Also in the concept, the blue part of the handguard bit is lighter and less saturated which helps I think. Color pick from concept: http://www.color-hex.com/color/1f2e55 Color pick from render:…
Yeah saw that concept on CG Hub. Love it. Looking forward to what you do. Don't know how closely you want to follow the concept but I would say it has a more chunky and smoother feel that what you've currently got. I think what you got is great, but is more sharp and detailed, which doesn't give it the same feel as the…
Creep Den concept phase 2: I decided to change my concept completely. Still creating a den for the Rift Scuttler, I decided to try something different. The crab would be living in a broken well, connected to the river. The Scuttler would crawl out of the well into the river when spawning. I still need to push the concept…
onionhead_o: Thanks alot :) Well time to start a new project, this time i will try myself on this concept from Paul Richards(www.autodestruct.com), as you all know he's an amazing concept artist. Here is the concept. I realy suck at doing cars, so i cant promise this will go fine :P But i hope to get some help and support…
Hey guys! I am new over here! How are you doing? I'm an aspiring Concept artist and 3D artist. I made some fan art concept art of Tracer from overwatch, looking forward to improve my concept artists skills. I would love to get all your feedback. Twitter: https://twitter.com/Joseth_sc…
Yeah, Cameron's concept work is excellent. The shot in Terminator where the T-100 exoskeleton walks out of the flames came directly from a concept drawing that Cameron had done. Can't find an image of it, but you can see it in the DVD special features. I always thought Cameron had progressed from hands-on special effects…
you are correct about the lack of spec variety, while i wasnt attempting to be super faithful to the concept that is one detail that got lost in my execution, i think i'll have to play with some of the spec/gloss levels to make them more dynamic. but yea one the whole concept's wayyyy cleaner than what i have, i was just…
That's a pretty cool concept and idea. :) Your model is looking a bit more compact than the concept though. You should rescale it so that it's longer. Since it's such a big ship you should also consider creating modular pieces which you can reuse all over it. Don't be afraid to add more details here and there than in the…
Good times! I can show some stuff earlier than August. So here are 3 Items for Drakensang. A boss, done for marketing. Concept by Carlos Ancot, Illustration by me! Concept again by Carlos Ancot, Illustration by me. All marketing Stuff! Concept by me! Illustration for Marketing again, shown ingame and in a Newsletter! Its…
@Millyparkes I think it looks like a sick start!. I gotta say, I wish you tried to make the torsos less human, more like it is in the concept. In the concept he looks like he takes up more space and he's bulkier. both ways would look fine though. @Itholon I agree with the head thing. It looks less skull like in the concept.