I am trying to understand PBR workflow.But i am not able to understand certain things. 1)The specular colour looks yellow even when the specular map is blue.There is no albedo map in this example. The problem occur on the area where there is coloured reflection in your specular map and at the exact same spot you have a…
A game model i have been working on, have been toying with adding a damage texture in game, think the glow is a bit much but will keep adding details, need to add some decals like id tag etc... This was rendered with 3ds max using mental ray, will add it to unity soon
After farming for spinmetal, I started working on a Shrike. High poly is pretty much done, though I'll probably add a little bit more detail before moving on to the low poly.
Hi guys! I've chosen the most recent splash of the original shaco for this contest. I'm really having fun working on this character (: Attachment not found. Attachment not found. Attachment not found. Attachment not found.
Hi all! We're a small indie team that has been working part-time on a funny (we hope) sci-fi roguelite for over a year now, and we've come to a point where we need some extra help with art -- mainly with 3D assets such as space monsters, spaceships, and space junk. We could also use some help creating decent-looking…
We are currently looking for talented environment artist who have experience working with Zbrush and the UDK engine. If you are interested please email me your portfolio and resume to aharrington@sparkunlimited.com
hello polycount, I've been a lurker here for a while now and I thought I'd make my first post. I'm self taught and still pretty amature. Comments and critiques would be very welcome. Right now I'm working on a American civil war era 1861 Springfield model. I have a diffuse/normal/ and colored spec map but I can't seem to…