Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
I am going with the direction that this character is a technologically modified man (perhaps an alien). Over the course of centuries, he has replaced and modified parts of his body to keep himself alive. Once a wealthy and prestigious man, he has spent his fortune on his longevity. Now a scavenger of parts and resources,…
We could also pick a new concept each month, but have no specific deadline. That way, people can take as long as they need, but there is still something new every month for everyone to stay interested. And ofcourse, I still stand by my suggestion of doing anatomy studies of single body parts. Each month could have a…
Lets say the director want that a certain part of the brigde still standing, but you simulated the whole bridge to fall appart. You have two choices. 1) Redo the simulation (which can cause a lot of other parts of the simulation not being what the director wanted). 2) Use Chronosculpt to fixate those parts of the bridge…
Front of the neck in the concept flows down to about the top of the nipple. You have a U shaped chin, the concept is a U-shape with the center line pulled down really far. The part of the skin that looks like a shirt, you should get the part towards the body to smooth in more instead of a hard edge that looks like a shirt.…
I'm starting to really enjoy creating assets, I burned myself out working on an environment so I'm taking a break and modeling assets for a bit. Modeled two assets today first - Post office box I'm not happy with how the top part came out, it looks like it's all plastic/melted (smoothing groups) but I'll learn from that…
Xelan101: Thank you for your feedback. The main reason why I didn't brightened top part is because the weapon is made to be be used on the upside down position (when the guy holds it) and then lighting will look wrong, with lighter part below. So I decided to simulate light coming from front, lighting the blade equally.…
Good work so far, interesting concept. As far as the modeling goes yes there is still alot of room to optimize that low poly mesh. If certain edges aren't doing anything for the shape then it can be removed, you have alot of edges that are running along flat parts of the model. Your round parts can be reduced to likely 8…
Hey Polycounters, I wanted to start a thread here to share my work a game we are working on with some teammates called Stage 3: Azaria, which is a VR fps game. Since all the team is learning, I feel like sharing the work in progress here with you can really help me grow as an artist since your critiques are really valuable…