What you probably want to do is to get familiar with the Flow setting in the main toolbar. It dictates the amount of pixels being "dropped down" per stroke and is a major component of making a Brush Tool Preset behave the way you want it to. Tip spacing too. But more importantly ... it is mostly a matter of observation.…
I've been looking for something decent for years and everything I've tried is crap. A good system in my opinion requires a good tagging system, fast database querying, and fast thumbnail loading. I've yet to find anything that meets this criteria. Most load thumbnails quickly, very few have decent tagging and fewer still…
I actually ran into a similar issue when I was trying out Irrlicht. A lot of game engines put a lot less emphasis on animation control and tools, because they just assume you are going to be using the engine to make a FPS. In my case, I wanted to use the engine to make a 3D point-and-click adventure game. I was able to…
Thanks for the link. I primarily wanted to check it out to see what it has in it, TexTools is pretty good, but I only find a couple of tools that are useful for me and I'm not a big fan of the toolbar. I'm coming from a Maya workflow and am finding that Max's uv tools are really lacking when it comes to my workflow.…
Participant: Me, Myself, and I The Arbiter's Abyss is built upon flowing water. A serene place where a man sits up top hearing out the workings of the land. He sits up high held up by those many to bring judgement and restore order to the realm. Those that petition him are brought close to the water to humble themselves as…
Hi, everyone This is my first project working with sculpting and game engine software. I have some very rudimentary knowledge of 3D rendering as an intermediate level user of Rhino3D and a novice user of Vray. I'm going with a cave scene to train, pick up general skills and hopefully find what part of the process I want to…
You know how there's four different ways to access the curve editor? Well only one of them makes the curve editor work properly. If I click on the curve editor button on the main toolbar, it brings it up and evrything, except it doesn't show curves! It's just completely blank, and no matter how many objects I select it…
Well thumbs up for improving your workflow and sharing your actions. However, most of these are not very useful - at least not to me. Layer editing: Most of these are keybound by default, the others I've keybound myself. Image adjustments: Is there any particular reason you've chosen destructive image editing over…
Oh right. For both I used the same 4k normal map in NDO. Just a single map. I got some more ram installed on my work station up to 32gb now but that hasn't solved anything. Specifically when I'm changing the values in a layer via the ndo interface will it take drastically longer. For example changing the curve to a…
I wrote this a while ago and just revised it today for Remi (seforin). Really handy for for this kind of thing. It resets scale and transform. Applies reset Xform and collapses the stack to edit poly. Moves the pivot point to the lowest center point of the mesh. Then it moves the object to world 0, 0, 0.…