Cave and Temple I am working on for fun http://www.polycount.com/forum/attachment.php?attachmentid=2394&stc=1&d=1303598582http://wwAttachment not found. Attachment not found. Attachment not found.w.polycount.com/forum/images/greenfox/attach/jpg.gifhttp://www.polycount.com/forum/images/greenfox/attach/jpg.gif
Hey guys, I'd like to share some images from my latest college project. It was created in the Unreal Engine, inspired by Alejandro Burdisio’s concepts. It's still a work in progress so I'm open to suggestions. For more images: https://www.artstation.com/artwork/YzwN3 Thanks.
Welcome to my sketchbook. This is where I dump random things I am working on. This is based off of a concept by Mark Making and I found the image over at CGHub. If anyone would like to see more images (flats, wires, etc) just let me know.
3D model scene of the interior of a house. The blender add-on Archimesh was used, below I put some images of the scene and a few textures I done - Link to the Project (for more images): https://www.artstation.com/artwork/8EQxG Ground texture Painting detail Cloth texture
I thought this could be useful for cleaning up line art. Its a cool online program developed by Stanford uni. http://vectormagic.stanford.edu I ran a few images through it with nice results. *** Image by Paul Richards http://www.autodestruct.com/ used without permission***
Does anyone know how to make an animatic in Maya? I have 58 images that I want to use for an animatic, but I'm not sure how to create one in Maya. Do you use 58 separate image planes and key visibility? Or is there a much simpler way? Thanks.
Hi everyone, First of all i am not good on drawing, i saw this sculpting on jorduschell's website and i wanted use that. Here is the first wip images. I hope you like this. Inspirations: I started drawing from sphere in zbrush. This is work in process's images
Hey there everyone. I am working on a stone floor for a castle. The material was along the lines of limestone. Any critiques or feedback would be awesome! The first image is just a render with the normal and AO thus far. The second is the texture tiled about 16 times. The last image is my reference.
Not getting desired results after many test exporting 32bit displacement map from zbrush. I have attached images to demonstate my workflow. images also show disired results in zbrush and what is coming out of Arnold/Maya. Thanks all Alex