The original low poly was a retopped job from the high poly. I had the high poly parts separated and then used Maya's Quad Draw tool and tackled each part separately and then welded parts together afterwards. As it was a retop job, do the number of edges still need to be considered...? Usually, I keep things big and chunky…
Cool stuff, the folds on the cover are done really well, looks very believable. I still think there's a bit too much noise in your textures, you could make some bits smoother and leave the noisier parts for the dirt, so you get more material contrast (eg. areas of smooth, unworn surface contrasting with tighter areas of…
I'm using Blender to export my object's animation into Marmoset. I've tried baking my object before exporting, using the bake animation feature when exporting an fbx, and I've looked at quite a few different tutorials but nothing seems to work. Everytime I export it, only a certain part of the animation happens and the…
I managed to get a virus once through google image search using Firefox with no extensions about two years ago. I was looking at photographs of potential holiday destinations, of all things. I followed a dodgy link, and it managed to do something dodgy in the background. I'm still not sure what the mechanism was, but it…
Furniture Pack - Shabby Chic in Props - UE Marketplace (unrealengine.com) This Asset Pack is currently in Early Access at a special reduced price. This price will be updated to full price once the Asset Pack is completed. Buy now at the reduced price and get the additional content for no additional cost in the future. The…
I'm only part way through it but it has been really great so far. It's not just a video showing you an artist's working process, he overlays anatomy illustrations on top of the sculpt to help explain muscle, tendon, and bone relationships. It's a very effective technique and helps the viewer understand the complex…
Hi all time to start working on this contest . This is first time i am taking part in any international competition. I chose Tryndamere, mostly because i like Barbarian characters, but i'm still not sure in which direction to take the character. I am working on sketch and started sculpting also to get idea to make a skin…
I'm looking for an artist that can faithfully render and texture the sword Red Spring from Wuthering Waves in a realistic style. I plan to use this model for my personal use in games such as The Elder Scrolls V: Skyrim and Baldur's Gate 3. I just need the model and textures, but I do require both a Physical Map, and…
Me too! I have very good friends who tell me different though whom I trust very much. :| :) hahaha At least we can agree in part. And I very much appreciate your comment as I think you are right in a big way. Although I will be going with the purple and crisping up the coins regardless and giving more variety and shine to…
Another part of the process that was not mentioned is the integration. If you are part of a small team that uses a game engine, once the asset is finished, it needs to be integrated in the engine's project. That's an important step to be sure the asset is really done. One simple way is to notify a programmer that the asset…