Thanks Rooster, the Dumpster is a bit behind on the asset development at the moment but I'll be bringing it up to quality ASAP. The environment is modular hence why some of the pieces look a bit consistent. I'll be vertex painting the modular pieces but I'll also take a look at other possible features I can add to the…
Hi fellow polycounters! two month ago I started a personal project of doing a modular environment kit inspired mostly by greek architecture. Finally managed to get a first realtime-ready building done with it. Hope to do many more and collect them here :) Please tell me what you think. model
Hi :) So I went in to the latest challenge we had here at Polycount thinking I would actually finish it. My fiance was away for a few days, I didn't have to work over the weekend, no one was visiting us from out of town, it was perfect.... Long story short, I got caught up in playing videogames and taking some "me time"…
Hey I was wondering if anyone knew if the 3dmotive tutorials were any good. I was planning on getting these tutorials. 1.Sci-fi Modular Floor Workflow 2. Modular Building Workflow 3.Advanced Mesh Paint with UDK 4. Creating Terrain with UDK I trust the opinions and feedback from the people at Polycount and thanks for the…
This has been driving me mental this morning. Basically, I have this building I've made out of modular parts, so that the panels and windows all share texture space properly. At the moment only the panels have normal maps. To get the normal maps to bake and display properly, I used an edit normal modifier to tweak the…
Bumparoo, gave this stuff another shot. This time I modeled the entire building before delving into textures. It's pretty modular atm, there's a couple of unique pieces and a few that are used more heavily. Yellow areas are going to be bricks, and where there are edges between modular pieces I'll also add some kind of…
ill take a look at that cheers, with regards to even the first step then modelling. How would people normally build something like this for a game? as one peice, or multiple modular pieces. i tried this but doesnt the seem of each uv(lightmap) then cause a crease at the end of every modular peiece? or does it just go back…
hi guys i try to use modular but i fail :( , but that ok .. so i back to use just giant texture .. in next scene i'm gonna do modular environment :) to get it here with another building , no much to show ^^" .. and i need some crits about lighting :D and his resolution look suck , i think that from the fog .
Hey all. I have a question and wondering the best way to go about it. If I'm planning on using some wood pieces to build an array of things from that wood what would be the best way to go about doing it if the pieces I make are already textured? For instance, lets say I build 10 different wooden planks and I texture all of…
Actually i have concern regarding modular walls in UDK and I'll try to make it as simple as i can: When we make modular walls it results in having few objects that we can merge in scene to quickly make buildings of various shape and size and its really cheap on resources as it only uses one texture sheet of reasonable size…