Hello, my name is Sol Azpiroz. I'm a professional artist with more than 5 years of experience on the animation and game industry. I focus on concept art, visual development, cut out & paperless traditional animation. Feel free to check out my older works for better reference: https://solazpiroz.weebly.com If you're…
mmh i'm not able to get using:exporterPlugin.Classes[13] to work. What format do you want to save to? Iges ? We could simply define the extension. on btn_export pressed do ( sel = selection as array folderPath = edt_path.text --redefine folderPath here theClasses =exporterPlugin.classes for obj in sel do --for each object…
Hello everyone! This is my new hair which I created with Ornatrix. The whole bust was created in 3D-Coat, Retopology in NVil, Hair sculpt in 3D-Coat, Textures in Substance Painter. Rendered in Corona Renderer with amazing Corona Skin Mtl + Corona hair mtl. Rendered on the http://en.forrender.com Link to the project -…
These latest images and compositions are really exciting. Feeling a little busy, I'd suggest making a large scale rock that you could vary and t-shirt size your assets somewhat. Ideal ratio of Lrg (50), Med (30), sml (20) details. Right now I feel like you only have xsml, sml, and possibly a few med assets comprising the…
Conventional FTL travel is still possible, which is at least 100-200 times as fast as lightspeed. So for example Quarian ships will probably not be able to get home within a lifetime - unless someone manages to invent a better FTL drive. The Reapers were able to reach the batarian systems within a few months after they…
60fps Sol playthrough : [ame=" https://www.youtube.com/watch?v=kQb2d3LdIQE&list=UUOgaIuQYGr6ow_jbote4BKA"]GUILTY GEAR Xrd: Sol Badguy Full Story Mode (PS4 Demo) - YouTube[/ame] It looks a bit floaty just like the other games from this studio (which probably comes from interpolated jump arcs and smooth bounding box motions…
This one isn't great but it works despite the errors it throws. I also never knew color sets could be shared/instanced, kinda neat! {
// get selected objects and check each for color sets, deleting them if found.
string $sel[] = `ls -sl`; for ($obj in $sel){ string $colorSetList[] = `polyColorSet -q -acs`; if…
Here is the result from before offset of uvs http://www.polycount.com/forum/attachment.php?attachmentid=20186&stc=1&d=1412977136 Here is the after result http://www.polycount.com/forum/attachment.php?attachmentid=20187&stc=1&d=1412977136 Haven't changed the normal map or mesh at all, I just offset the uvs, saved the filed…
Hi; I spend a while on searching some caves\rocks\moutains... I want to see how peoples manage the textures ect. Rocks are a hard theme... If you remember that someone did sth like that please post link below. I really want to see well done rocks in game... unfortunately there is lots of crap (example: enviro in mass…
Try this MEL script, just select all your items, execute the script, rename and jump to the next item using the tab key: string $RNM_WIN = `window -t "Rename"`; columnLayout -adj true -w 256; string $sel[] = `ls -sl`; for($each in $sel){ nameField -o $each; } button -label "Close" -c "deleteUI -window $RNM_WIN"; showWindow…