As much as I would like to take credit for this "help wanted" posting, it was another (frustrated) Art Manager at LD that came up with it. [ QUOTE ] Help Wanted : Seeking young (18 - 22) self-taught male for HIGH END 3D graphics job. Must be self-righteous, always know you're right and willing to refuse to conform to…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
When setting the "Out of Range Type" in the curve editor to 'loop' it'll allow an animation to loop as many times as the timeline length will allow. But, if you're storing multiple animations along the timeline the loop takes the hidden parts of the timeline into account too. Is there a way to make the Out of Range Type…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
Playing LoL aswell, Platin 5 only tho, not bothering with ranked just playing normal for fun from time to time Problem is not with LoL or moba games, the problem lies with humanity and with pvp. PVP gets people frustrated, so you get a lot of rage in PVP games obviously The rest is just humanity. Especially in lower levels…
Hi, I want to improve my anatomy skills so here are some screens, I hope that you guys here att polycount will just slaguter my sculpt with critique so that I can become a better artist :) I haven't gotten into details such as veins and stuff yet, want to get the shapes right first.
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills* Key frame animation in Maya — smooth movements and expressive character…
1M+ images from the best of games, cinema, and classic art - all in one place. State-of-the-art text search and visual search included. Get it here Let me know which games you want added! Any and all feedback on the UX is also appreciated. (I got tired of never having the time to finish games and missing all the stunning…
work on modeling skills first. work your way up from props to buildings and other non-organic stuff. Blender and a painting program (e.g. gimp) should be enough if you're really starting at absolute 0. As your skills grow you might want to invest some more money into your hobby. Experience will tell you into which tools…