Because I've been hyper hyped for Ghost in the Shell, I did some art habits while I was waiting for feedback and from freelance work. I really think I'm starting to hit my signature and style on these drawings, maybe because the environment I made them at was relaxed. I'll explore them more when I have the chance.
Surprised there isn't a thread on this - am I the only person getting massively hyped for this game? [ame=" https://www.youtube.com/watch?v=6z9yUCQzfnA"]Final Fantasy XV - Gameplay & Story Trailer - YouTube[/ame] I'm so excited that they're returning to a pseudo-grittyrealism setting similar to FF8 - I'm really hoping the…
this set is looking really nice! great work guys, I am still on the tutorial hype and wrote a third one, now about exporting the textures using quicksave maps I dont know how you guys exports the mask1 and mask2, but with this pluing is a matter of setting up the folder hierarchy and using one hotkey to export I hope is is…
I'm the same the amount of mmos that have been shite, derivatives, promise the earth, and hype to hell then reveal the shite is endemic. But have you read their blog?, they appear to have approached the problem with some analytical thought(which is incredibly rare in game development). Wether or not it will work out in the…
Honestly, what you show in the video is pretty far from the hype you want to create. You have done nice tools before, and I guess you will end doing a pretty nice thing... but from the commercial point of view that video does not show anything appealing to the possible customers. I hope you do not use Metaballs for the…
The first game I saw for the PS3 was some Basketball game at bestbuy....It looked like crap...the normal mapping looked like crap..the textures looked like crap..The only thing I am excited to see is Assasins creed...I just hope it lives up to its hype..and the final product isnt some half assed tech demo that runs like ass
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember . Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted.…