Polycount's Weekly Hardsurface Challenge is an invaluable source of modeling inspiration and shapes for practice. Do a dozen or two of them and you'll be a better modeler in no time.
Post processing and lighting, hence a detailed walkthrough via one of my favourite hardsurface artists. https://www.ebalstudios.com/blog/improving-3d-renders
My eyes!!!! the bloom!!!! No but seriously, I find the hardsurface part of the character to be the most well done on the model, rest than that dunno what to say...
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…