Some possibilities: 1. Double check your export settings in Max to make sure the geometry is being exported properly. If you are on an older version of Max like 9 or earlier get the guruware obj I/O plugin here http://www.guruware.at/main/objio/index.html and use it instead of Max's default obj exporter. 2. The camera in…
This is how I do it. I use maya though, but I'm sure it's not that different in the other application. I create a Blinn material (not sure what the equivalent materials are called in the other apps) with a very low Eccentricity and high Specular Roll Off, and the colour is mid-grey (default in Maya). I render 3 different…
Nice script, that'll certainly be usefull: Mine: BasePivot A handy tool to set the pivot(s) base of the objects(you can select more than one).. Run the script you then can use LevelTools so you can snap something like a million fence posts to a hilly ground. Stairs Creator Randomize Shader / Randomize Object HKLocalTools…
Try changing the UV padding in SubstancePainter's TextureSettings to UV Space Naighbor. The default is 3D Space Naighbor, but this may cause unintended UV borders to appear. I would be happy if this helps.
Melscript, but barring learning that. If you use the default grid Maya's is centimeters by default. Change it in prefrences to millimeter, then change the grid to Gridlines 10 -> Sub-D 10. That will make every grid 1mm (.1cm) and each major sub-cross line 10mm (1cm). or Gridlines 10 -> Sub-D 100. That'd make every grid…
Hey everyone! We have just released a new build! Build Number: 20130609001 June 9th, 2013. Knald Technologies is now on Facebook and Twitter! Like us on Facebook Here & Add us on Twitter Here. New Features, Improvements and Optimizations * Improved the Integrator for use with hard surface normal maps. * Improved the…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
Ok,i did this thread because even if is not oficial yet,particles are used quite a bit lately. A very good tutorial was done by Vlad HERE . If you're trying to make a new particle system for a slot where there were already an existing particle effect is quite simple. The pain begin when you try to attach a new particle…
hey i dont know if i am o the right place but i try i have some trouble to finish to recompile . my mesh is ok , but not the maps i think i make a mistake on the cdmaterials but i dont know very well i have some pink and black cube on the model viewer (like he dont find the maps) the QC file $cd "E:\DOTA…
This thread is about learning how to define a material. I appreciate any constructive advice on the issue. I am going to begin posting random attempts at material definition. Some will be much more simple or complex than the others. I'm not even really sure what specifically I am asking for, other than the knowledge of a…