Howdy folks! I was looking around for a good tutorial about how to make clothes/props for a 3d mesh, I have few models that would like to further personalize; so I've just left the base mesh and removed the previous clothes. Now I would like to make few mesh to make some variety on the mesh, but with the chance to replace…
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
Yeah, I need to sort out the colour schemes. The environments are place-holder so far, I've been trying to get decent results out of the lightmapping tools without much success... Mechanics-wise it's your bog-standard point and click game. Click to move, click and hold on an actor (object or character) to bring up the…
Thanks for the crit, guys! I swapped the drop shadow in favor of a dim outer glow, and am impressed with how much it really does alter the silhouette; that was a great call. On the mesh phases, I swapped out my high poly so it read a bit better as a "high poly". And on the topic of the gears, my hope is that I can use the…
Like I said if the goal was to create something out of a single sandbag, he pulled it off. But that would be a question I would have for them in the interview. "what 4 u do things wierdo?" Since he's restricted to using one bag, I think he might be able to model in some sag/gravity to the base mesh and pull off a more…
Model is look very good so far, and there have been plenty of good crits in here, but I gotta elaborate on one in particular: Her boobs are wrong. They are somehow both firm AND saggy. Their position on the chest indicated they have sagged a bit, and yet their still retain a very hard, pointy shape. For her age especially,…
So, this really depends on the software you're using. Zbrush for instance doesn't really use the GPU, so a faster CPU and more RAM would be a big benefit there, same with baking in xNormal (unless you use the cuda baker). UE4 or Marmoset Toolbag stress the GPU heavily on the other hand. Looking at your system spec, the…
humm.... never had to animate the book opening, we just had it open and the shot was tight enough that we didn't have to track the bulk of the pages. A simple page flip loop, was good enough. Here is one idea I had to control the bulk of the pages. Use 2 morphs you can blend between them to operate the bulk of the pages.…
hes got a bit of swat fly syndome. id steer clear from that. gauss words always full of wisdom. jsut underlining the gesture/thumbnails and be sure as to what youre trying to convey in this picture. if its just the character then why put him in an action pose? if it is an action pose then why is he so apathetic about…