hello there, I'm working on a character that has some armor pieces. What I want to achieve is that the armor pieces go as tight to the model as possible but making them feel as rigid as possible, to resemble real armor. My model is being rigged in a "T" shape. Here is a WIP pic of how the armor looks:…
My guess is you accidentally invoked the rotate tool via hotkey. The default for it is "left mouse button + x", which is easy enough to accidentally press while sculpting. When activating the rotate tool via hotkey it will immediately begin adjusting your mesh without warning. If this happens while you are zoomed in close…
I use the skin modifier, paint the weights and then select the mesh and ALL the bones I put into the skin modifier and export selected to FBX. Mabe you din't select the bones when exportig? Strangely I tried rotating the head, and resetting X-Form afterwards but it still remains rotated to the right shoulder. Since the…
@kwagner I too had difficulties setting it up but I was able to do it still. What I did was for the rope spline, I used the number of points subtract 2 and use that to get the location and tangent of the splines to make the geometry, but there's lot's of tutorials for that. The lantern is a part of the blueprint, I had a…
Hello Eishin, Have a couple of notes for you: - The presentation is helping a lot now. - To me , the motion of the body feels right by now. I just suggest that you rotate his body a little bit to the sides since now he is just walking and rotating in just 1 axis. - With my last note I would suggest you offset the movement…
Ok I am uploadig a reduced problem ,Whenever I move no matter what I do the pistons shift rotate andI am not getting why! They are constrained at each other pins with a look at , their setup is correct but no matter what wheneverI move or roate along X they shift ... I have spent the last hours trying all solutions from…
Basically i was wondering if there is a way in 3DS Max to reset the transformation box to its original Box'd shape if some how it becomes rotated. I've ran into this problem several times and i can't seem to find a solution. I've tried the following so far with no luck: 1.) Reseting the "working pivot" 2.) Reseting the…
Probably the software interpolating back to 0 rotation instead of 360 or 720 through the shortest direction. Usually happens in situations like this with Euler interpolation. Try switching the rotation gizmo to Gimbal mode so you can see what the axis are actually doing in space, if any of the axis cross over another one…
Hey man, hows it going? Sorry for the late reply. Sure you rotate joints. When you translate joints try to translate them along the axis and rotate them in place. Keep the jointchains straight if poosible in the legs and arms. So if you bend the elbow you should only have to rotate it in one axis and it will rotate inline…
A. The diffuse lighting should not rotate when you rotate the camera, unless your shift key is stuck down or something (shift+drag left mouse rotates the sky lighting). B. Specular lighting will change as you rotate the camera, as it is a dynamic effect that is based on your camera's angle in relation to the mesh and light…