Another thing i don't really agree with, is lack of attention to older works. Which you can see at popular artists's profiles in terms of likes and views. I understand situations when somebody delete their older works from "portfolio" to only show your current '"he best" - that's from author's side. But what i mean, is…
Hi guys, I've been working on this over the last few months and can finally release it. It's a set of video tutorials explaining how to go from a concept to a fully modelled and textured low poly model, using Photoshop, 3DS Max and Mudbox. It's completely free of charge and can be distributed as you wish (just please give…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
I found this article pretty informative, about how to spot AI fakes, and whether it's ultimately a losing battle (or not!). https://www.science.org/content/article/deepfakes-are-everywhere-godfather-digital-forensics-fighting-back One thing I found a little bit annoying was their reliance on perspective lines to help…
Hey there, modeling and texturing a film asset that I will composite into some footage my friend filmed. Looking for any advice on how to further improve it! Also, if anyone has a specific work-flow on creating an effective rig for this and care to share, hit me up!
Okay, so I've been a member of artstation for awhile and this forum and I just can't seem to get likes and views? I usually post on discord and sometimes I'll get a couple thumbs up and likes. However, very little views on artstation. Any tips? Anything that I'm missing?
Here's a script that will read through a text file, use line breaks as a delimiter, and show each line associated with timeline frame, starting from 0. Useful for synching animations with dialog or notes, which is really hard to do if your text is in a separate app. It's crazy that maya doesn't seem to have any native way…
@tony: From what I'm garnering from the one post you had in your Blizzard thread, your life right now, just time wise, doesn't prioritize art, because you're working two jobs and going to school. That in and of itself is respectable and a challenge I can only imagine shouldering, personally. And if this has been happening…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…