I realize when I start a sculpt in Zbrush I can sub divide and dynamesh at low numbers and get a good sculpt. But when I import a mesh from Maya that was modeled to real world scale, the numbers in Zbrush are really hard to work with. For example, I made some big greek pillars for a blockout in Maya to the right scale,…
Over the years i haven't really gotten anywhere with character sculpting. So i am now determined to start A sculpt everyday and learn as much as i can. I have previous threads but didn't do much with them. Learning outcomes: Character sculpting from head to toe. Learning Anatomy and project that knowledge onto the sculpts.…
Hello All, I was hoping to get some critique and advice on a ship that I've been working on. I personally like the general shapes that I've created but I'm having a hard time moving into details. I have a few reference saved but just can't find a way to fill the gaps on my mesh. Are there any tips you can share on how to…
I do things in this order for my characters: Zspheres, getting the overall shape with these is easier than dynameshing from a sphere/cube i find, so i spend about 15mins getting the right shape with zspheres, putting in fingers and other small extrusions at this point is optional - sometimes i do, sometimes i don't. Alot…
Thank you for reply. On this weekend + on Friday night evening was working in zbrush. Worked with upper lip + upper fangs. Had many issues that i had to solve. 1. Ogre side view was ok but i did not like front view and i still do not like it. As it is based on ref images side view and front view when you look from side you…
95% of sculpting is anatomy. 5% is learning the tools to put that knowledge into practice. Learn anatomy. Eat, breath, sleep, dream it. Trying to follow along an advanced sculpting tutorial with no clue of anatomy is a complete waste of time. It's not like hard surface modeling tutorials at all. This is why 90% of…
Ok, here goes a tiny update. I changed the proportions of poppy's basemesh a bit. It is still in pretty low dynamesh mode. But I am pretty happy with it already. I probably will just add ears, then raise dynamesh resolution and begin with armor designs. And Whomper also had been started. Did some quick blockout modeling in…
if it is too much polygons and you are wanting to do something like add in edgeloops, you need to export a lower subdivision level, then reproject the details. Tool > subtool > project all is the thing to google. If you don't have subdivision levels (you've been using dynamesh or sculptris) you can either retopologize and…
Even though the armor is no where near final, I will be changing the shapes a lot using dynamesh, I did a little overpaint. Highlights are where I want to put some accents, maybe gold or something along those lines. Dark/textured areas are where I want to have more noise/mechanical parts visible. The mid values are the…
Hello, I have a model that consists of multiple subtools. At the moment I'm preparing the model for 3D printing but I run into some problems. The model: When I merge the subtools and use dynamesh with a resolution of 512 the front part gets cut off. Is it too tough for the computer?: Another thing I tried was merging it…