Over the years i haven't really gotten anywhere with character sculpting. So i am now determined to start A sculpt everyday and learn as much as i can. I have previous threads but didn't do much with them.
Learning outcomes:
Character sculpting from head to toe.
Learning Anatomy and project that knowledge onto the sculpts.
Dynamesh sculpts
Polypaint
Working from concept
Likeness in sculpt like never before.
Program - Zbrush
Objective:
a sculpt a day, and implementing critique onto the next sculpt.
Face SculptDay 1
First Head sculpt using dynamesh (from sphere)
Replies
I've decided to start doing a sculpt of the Skull to understand the shapes inside the head. I have started the sculpt, which is shown in the link below. Please critique if possible
https://youtu.be/aZENSDs8aGY
Todays work: I tried to identify more areas of the face. I think the face shape is improving from different angles, i know i'm still far off. I went near the 1 million mark with polygons, but it hard work not pushing higher (still thinking like an amateur).
I think i am done with this face for today because i have the skull to upload and my own face which i have been working on for a week now. Please Critique pm areas i really need to think about and major/ minor problems i am making.
Further work for today will be uploaded Asap
Aims- fix areas of the scull such as the nose, soften teeth areas of the skul, further work on the teeth getting them to look more natural.
If I have time I will be making a start on the muscles in the face face. Learn more words and continue to learn names of the face so I could Identify areas of the face More accurately.
Finally to finish of the day with a sculpt based around the skull. Create some decent eyes which I could reuse in further sculpts.
I personally tthink I should do individual parts of the face seprately, this way I sm concentrating on specific areas. Well see how I progress today.
Any critique will be great so I could understand what I'm missing or doing wrong
Just practicing to get a likeness on a stylized/cartoon character made from head but disney inspired. I've had a little break on sculpting just a couple of days. But today i'm back on to work on the problems highlighted in the comments.
Do some basics once in awhile as well, I recommend doing this one every now and then: https://s-media-cache-ak0.pinimg.com/736x/23/08/32/230832de29ff2ce9ae6d0b8956ebbedc.jpg
Same poses different render
Any Critique will be great,
Hopefully i have touched upon aspects covered in previous critique, i decided to create a new head rather then improving previous heads. Today i will be showing of the improved skull based of critique (currently sculpting). My computer crashed so i had to start back again from previous file.
(This is Rick Hoffman From Suits (i can see a major difference, hopefully y'all can help me what exactly im doing wrong))
Please Critique, need to understand why the face still looks off
New face sculpt with closed eye. wanted to concentrate on other areas of the face. such as the nose and the mouth
different shadow render
This skull looks much better than your first. Proportions are getting there. Nice work! I think you'll look back and be amazed at your progress, even in a short bit of time.
Any more Critique on the actual heads will be great
My next head will be a female head, as i feel the proportions and planes on the human head are coming out quite well. Or i could be wrong but not picking up on certain things.
My new head for today, thought id scare him up a bit as well, gave him some personality/history.
I will be taking on tac0m advice and will spend a few days and learn Anatomy, Attempt a good Likeness and get use to using reference more often when sculpting. I have decided to do a women since i haven't done one before on this thread.
I have chosen to sculpt Jennifer Garner (Picture Below)
Within the next few hours i will be posing up regularly to showcase progress