Nice a more defenseless helicopter for my Kamov to knock out of the air, I will be posting once a week progress for my helicopter with hope of getting most of the HP done by GDC to learn the art of how to approach a helicopter/military vehicle. Depending how accurate you want to go I would model everything as it pertains…
The only problem using the data transfer modifier is that you have to collapse the bevel modifer first for optimal results. it worked perfect on the front and rear door, but on the rear panel i had to set the mix to 0.5 to make it look good. not sure what is going on
Hi all! I'm building a new environment in UE4 with another artist (Ilya) and decided to start thread here and share with you my progress and thoughts. I do this environment for a while now and at last have something to show. The idea of this environment is to build European town with some hostile alien sci-fi architecture.…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005. I'm unsure what else to modify/fix before moving onto the…
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…
I am working in Unity. I have been working on a foliage shader but am stuck on its lighting. What I'm looking for is double-sided translucency in deferred path. If a quads frontface is lit, its backface should also be lit and vice versa. I have had some success with custom lighting but that means forward rendering which I…
Hey guys! Wondering what techniques everyone has been using for blending two normal maps together- and if anyone out there prefers using both normal and height maps over blending normals. Basically, I know there are a variety of different ways you can blend normals together, some more arbitrary than others. This blog here…
Hello again polycount! I would like to ask your help and feedback on a current side project I am working on for a friend at work: A WW2 Anti-tank Rifle (PTRD); inspired from the comic book Blanche the Baby Killer. My intention is to use this as a high poly mesh to bake to a lower, game art mesh. Currently some of the…
EDIT: Missed topic, of course it as a incredible tragedy for everyone and I hope any afflicted the best, impossible to imagine such suffering from any angle. :( There has been a lot great points made regarding it's cause and effect and I don't want to discredit anyone's emotional or mental response by concluding that…