Thanks guys! When I re-started the doom scene, I had a talk with ZombieWells from here (who worked at ID and I think he is working at EPIC atm) and I asked him about the dirt thing, and he said I should make it look clean. And actually the original environment is also clean. That scene will be a playable level, and there…
i’ve read through some of these posts and i completely agree with a lot of you on both sides but i’m all for the tests, at the right company. it’s true, maybe you spent 6-months working on your most amazing model (which can happen if you are always busy and/or lose inspiration to work on it or whatever), but either way…
In reality I dont think there is any way anyone could sue you for creating a 3D representation of there concept. Unless they own a copyright license on the piece of art and chances are if there not a studio they wont as that costs money to do so. They shouldn't even have the right to tell you to take it down or threaten to…
Studios still need people in-house to collaborate with, put things in levels make shaders... a lot of studios have custom engines and tools. I doubt studios would really want to fully go remote because there may be more risk of a confidentiality "break", things would probably leak to the public a lot easier and faster... I…
Hey congrats! What studio you going to? I'm in Seattle at King/Z2 we should have lunch sometime. Just PM me and we can meet up somewhere. Been in the industry in just the Seattle area for over 17 years if that gives you any comfort. I've gone though 6 studios at that time, been through multiple layoffs, studio closures,…
This is a great idea! Gamedevmap is nice and all, but a total pain in the ass to actually use. So many of the links there are dead or publishers, or tiny companies that are in no position to actually hire. This thread actually makes real studios looking for employees easily accessible, so very cool you are doing this! The…
You guys want the video game industry to become even bigger? With budgets rising through the roofs, I can't wait to see what you guys are saying when a few years from now when it starts to parallel the movie industry - minus the fact that it's expanding faster than investors and consumers can keep up. It's almost…
MoCap is very expensive. At the moment, the only way to implement it is with special suits, a lot of space, and a sizeable amount of expensive camera equipment. Usually, studios won't have their own facilities. They'll simply rent time at an existing motion capture facility. As such, motion capture is pretty much out of…
It's typical to offer discounts for students and hobbyists. I think the main reason is that tool purchases are perceived differently by hobbyists than by professionals. When a studio buys a tool, they perceive it as an investment. The tool is expected to save artist's time. Artist's time translates directly into money. So…
Type: Permanent position, 40h per week Starts: September 2021 Location: Canada only Mission You will join the team working on the studio’s first title: Beneath Oresa. As an experienced environment artist at a small independent studio you will be responsible for the creation of high quality art assets and complete levels…